Virtual reality for WEB


Virtual Reality is one of the most exciting new areas of technology. It allows you to experience a different place and time—whether real or imagined—as if you were there. It’s a phenomenal experience for users, and it gives creators an unmatched amount of freedom to build out their ideas and applications. Plus, as interest in Virtual Reality grows, so too do career opportunities. Having helped start and grow VR team, I know from direct experience just how much potential there is in this field right now

Worldwide of virtual Reality

Since 1992, Virtual Realities has been the World’s Leading Distributor of Virtual Reality. Providing Head Mounted Displays, Head Trackers, Motion Trackers, Data Gloves, 3D Controllers, Haptic Devices, Stereoscopic 3D Displays, VR Domes and VR Software. Virtual Realities products are utilized by Government, Educational, Industrial, Medical and Entertainment Markets Worldwide

The Year of Virtual Reality

2016 is the year in which VR will take care of consumers. Three of the major platforms will have their big debuts on the consumer market: HTC Vive, Oculus Rift and Sony Playstation VR. Google Cardboard’s massive reach continues to increase, and Samsung’s Gear VR is already available to millions of smartphone users as well.

WEB Interface Virtual Reality

The WebVR API is the central API for capturing information on VR Devices connected to a computer and headset position/orientation/velocity/acceleration information, and converting that into useful data you can use in your games and other applications. The biggest things that we need are support for building native-feeling immersive VR sites, users who have access to the necessary hardware to experience VR, and finally a compelling reason for developers to create or adapt existing sites. These are all tied together and we’re trying to make sure that we can make small steps along all of these fronts without blocking on any one of them. Ultimately, we want users to have a seamless, friction-free experience on the Web, whether browsing existing Web content or new VR content. We also want developers to have a clear path to creating new fully-immersive VR web sites as well as adding VR elements to their current sites. Finally, we want all of this to work on the widest possible range of hardware, as one of the strengths of the Web is its ability to scale from the lowest end mobile phones to the highest end desktops.

Support for Building and Viewing VR-optimized Websites in HTML and CSS

Our initial work with Web VR has focused on creating content using WebGL, which is a full 3D graphics API. WebGL is an incredibly powerful API, but it’s an API borrowed from the 3D world purely to enable high performance 3D graphics on the Web. While WebGL is a good place to get started with VR experiments on the Web, the lingua franca of the Web remains HTML+CSS+javascript: the languages we use to structure and lay out websites from Wikipedia to Reddit to They are ubiquitous, relatively easy to use, standardized, backwards compatible, etc. In order for the VR Web to take off, we need to enable Web developers to create VR experiences using these languages they already know. We also need to view and interact with HTML and CSS websites in virtual reality. For this, we will need to implement VR equivalents of scrolling, clicking links, zooming in, etc. And we will need to determine how to display desktop and mobile sites that were never designed for virtual reality. A historical analogue is Apple’s Mobile Safari browser, which successfully defined a system for displaying and interacting with classic desktop websites on 3.5-inch iPhone touch screens. It will be interesting to see what becomes the ‘pinch to zoom of VR’

Virtual Reality WEB applications

  • Security
  • Way to go
  • Space lamb
  • 360 video boilerplate
  • Shopping
  • Monkeys
  • Panorama viewer
  • Rainbow Membrane
  • Sechelt
  • Inspirit


The future of virtual reality is hard to predict but one thing’s for sure the words of entertainment is going to see a lot more of it. Virtual reality is starting to evolve into video games and movies . The development of Internet technology redefines our conventional understanding of communication. Technological development has created the Internet and other unconventional tools for communicating. Internet communication gives varied conveniences to people and makes our lives better. However, we must distinguish both good and bad aspect of the virtual tools, and pay attention to the overuse of the technology.